
The pods persist for the duration of GEM being in draft mode. In draft mode players are separated into 8-player pods based on their current standing. Has players compete across multiple draft pods during the tournament.Has multiple draft pods running simultaneously, or.Includes booster draft and another format, or.No player is paired with a player they have already played against, unless the number of rounds exceeds the “recommended number of rounds.ĭraft mode is only used for an event that: If there is an uneven number of players with the same total match points, a player is randomly paired down to the next highest total match point tier. Players with the same total match points are paired together randomly. Players are evaluated by their total match points. The way players are paired, depends on the tournament format and therefore the mode that GEM is being used in, and whether the tournament is in swiss rounds or top cut playoff.Ī standard mode round uses the swiss pairing system. The formula used to calculate cumulative tiebreakers is If two players have the same number of wins, the player who took their losses later in the tournament will have a higher cumulative tiebreaker score.A player who loses every round will have a cumulative tiebreaker score of 0.A player who wins every round will have a cumulative tiebreaker score of 1.The formula for calculating cumulative tiebreakers is based on a weighted average of a player’s match wins at the end of each round. The player who’s total match wins was higher at the most recent point in the tournament, will have the higher tiebreaker. Cumulative tiebreakers check for who most recently had more points after a round. Tiebreakers are used to break a tie in the event that two or more players have the same number of match wins in a tournament. Player standing is randomized within the tie.> If multiple players within a tie have the same OCTB, then A player with a higher OCTB within a tie has the higher standing.> If multiple players within a tie have the same OML%, then A player with a lower OML% within a tie has the higher standing.> If multiple players within a tie have the same PML, then A player with a lower PML within a tie has the higher standing.> If multiple players within a tie have the same CTB, then A player with a higher CTB within a tie has the higher standing.> If multiple players have the same number of match-win points, they tie for that standing, then A player with higher total match-win points has a higher standing.Throughout the tournament, player standings (or rank) are determined by the following logic, in this order Player’s average opponent CTB (OCTB) = sum (CTB for each opponent played so far) / number of opponents played.Player’s average opponent match loss % (OML%) = sum (PML of each opponent played so far) / number of opponents played.Player match loss % (PML) = Player total losses / total matches played.Cumulative tiebreaker (CTB) = tiebreaker last round / 4 + total match-win points.Total match points = sum of all Wins and Byes.Information that is tracked throughout the tournament for each player includes: Bye (B) = 1 match point (A bye is when a player is not assigned an opponent, usually because there is an uneven number of players in the tournament).Draw a match (D) = 0 match points (but is significant for tiebreakers).During the tournament, players improve their standing by gaining match points as follows: The result of each match (win, loss, or draw), is reported to the Tournament Organizer who enters it into GEM (Game Event Manager) software. Every round, each player plays a match against another player, unless they have been awarded a bye. GEM outputs pairings and standings using the formulas and logic in this document. Official Flesh and Blood tournaments must be run using GEM (Game Event Manager) software.
